Summary
Jendrik Illner is a Senior Rendering Programmer with 13 years of experience building high-performance, cross-platform game engines and graphics systems for consoles and PC. He created illtech, a multi-platform engine supporting PS4, Xbox One and Windows, and has deep experience in stateless rendering architectures, forward clustered rendering, shader cross-compilation and asynchronous, hotswappable resource pipelines. Jendrik’s career spans AAA studios including Santa Monica Studio, Frostbite and Ubisoft Montréal, where he led technical design and delivered rendering features for major titles like Far Cry. He combines low-level optimization—such as fixed-point scene positioning and multithreaded architectures—with pragmatic tooling like REST-based debug interfaces and automatic resource rebuilds. Based in Greater Montreal, he pairs academic training in game technology with a proven track record of shipping robust engine tech across platforms.
13 years of coding experience
10 years of employment as a software developer
Abitur + apprenticeship (Assistant in information technology), Abitur + apprenticeship (Assistant in information technology) at Hellweg Berufskolleg Unna
Bachelor of Engineering (BEng) - International Game Architecture and Design, International Game Architecture and Design, Bachelor of Engineering (BEng) - International Game Architecture and Design, International Game Architecture and Design at NHTV Internationale Hogeschool Breda
Master of Science in Game Technology, Master of Science in Game Technology at NHTV internationaal hoger onderwijs Breda
German, English