Jennifer Nordwall is a seasoned software engineer with 12 years of cross-platform experience in graphics, games, and mobile, having shipped production work at Unity, Rovio and Apple. She specializes in shader and graphics engineering—contributing substantive math and matrix shader work to high-profile Unity repos like ShaderGraph and Graphics—and has built internal graphics testing tools adopted by teams at Apple TV. Comfortable across C++, C#, Swift/Obj‑C and Python, she repeatedly steered architectural decisions and led environment and carbon-offset initiatives at Unity, blending technical depth with sustainability advocacy. Jennifer is equally team-oriented and community-focused: she gives weekend time to social causes, runs a charity-linked jewelry shop, and seeks opportunities to apply her skills to mission-driven projects.
12 years of coding experience
14 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Malardalen University
Diploma, English Proficiency Programme, Diploma, English Proficiency Programme at Victoria University of Wellington
Creative Computer Graphics, Creative Computer Graphics at University of Gavle
Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
Full-stack Developer
Contributions:42 commits in 2 years 8 months
Contributions summary:Jennifer contributed to the Unity Graphics repository by adding vector math functions such as projection and rejection, as well as matrix operations, showcasing a focus on shader development. They addressed a slot-related bug within the MaterialGraphProject, demonstrating a capability to debug and refine existing systems. Furthermore, the user integrated external changes from a separate branch, indicating experience with code merging and project maintenance.
Contributions summary:Jennifer's contributions primarily focus on extending the functionality of the Unity ShaderGraph project. They implemented shader nodes for matrix operations, vector calculations, and matrix transformations, demonstrating a strong understanding of shader programming within Unity. Additionally, the user fixed a slot-related bug within the graph framework, improving its stability. Finally, they merged branches, ensuring the project's ongoing development and integration of updates.
unity3dunityshadergraph
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.