Summary
Jenny Valdez is a software engineer with 13 years of experience and a strong 8-year focus on game development, currently working on interactive systems at Apple and Meta. She specializes in system architecture, game engine development, and optimization, with a track record building UI and tooling for high-profile titles like Red Dead Redemption 2 and VR collaboration products such as Workrooms. Comfortable across Unity, C#, JavaScript and React, she blends low-level performance thinking with user-facing UI/UX work and developer productivity tooling. Jenny鈥檚 background spans end-to-end game projects from indie mobile titles to console releases, giving her a pragmatic product sensibility alongside deep technical craft. Based in London, she pairs a videogame MSc with computer engineering fundamentals and a knack for translating design prototypes into scalable engine features. An unassuming strength is her history of improving team productivity through purpose-built tools and feature planning, not just shipping game code.
13 years of coding experience
6 years of employment as a software developer
Computer Engineering, 4.1/5, Computer Engineering, 4.1/5 at Universidad Sim贸n Bol铆var
MSc in Videogame Development, MSc in Videogame Development at Universitat Pompeu Fabra
English, Spanish