Jens Andersson is a software engineering contractor and founder with seven years of professional experience building high-performance native and managed systems using C#, C/C++, .NET (including .NET 8), DirectX 12 and the .NET Profiling API. He combines hands-on engine and tools work—currently developing a .NET 8 game engine and a Windows service for Active Directory monitoring—with deep instrumentation expertise from leading the development of tCell agents that rewrite IL via the .NET Profiling API. His background spans game engine rendering, VRAGE3 development, cloud-backed mobile apps, and cross-platform agent test-suites that use Docker and NUnit, demonstrating a rare blend of low-level systems programming and practical product delivery. A Microsoft Certified Solutions Developer in Web Applications, he’s comfortable across C++, C#, Rust and modern CI workflows like GitHub Actions. Based in Stockholm, he balances independent entrepreneurship with contractor roles, often shipping production-grade code that touches both OS-level concerns and high-level application stacks. An interesting thread through his career is repeated work on instrumentation and runtime modification—skills that surface in both security agents and custom engine tooling.
8 years of coding experience
9 years of employment as a software developer
Bachelor of Science (BS) Computer engineering, Bachelor of Science (BS) Computer engineering at Östrabogymnasiet
Contributions:703 commits, 65 PRs, 575 pushes in 2 years
csharpdirectxdotnetgame-enginegamedev
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