Summary
Jens Hagen is an R&D software developer and Agile/Lean facilitator with 11 years of experience focused on game technology and immersive software, leveraging deep C++ and C# expertise. Based in Breda, he combines hands-on Unreal Engine development with applied research at Breda University of Applied Sciences, where he also teaches and mentors students in CMGT and AI & Data Science tracks. His work spans prototyping, tooling, and production-ready game systems, informed by an MSc in Game Technology and a background in game architecture and software engineering. As a facilitator he bridges research, education, and delivery, helping teams adopt lean practices while shipping technically ambitious projects. An educator at heart, he routinely translates advanced R&D insights into practical lectures and internship supervision, making him as comfortable at the whiteboard as in the codebase.
11 years of coding experience
Bachelor of Applied Science - BASc, Computer Software Engineering, Bachelor of Applied Science - BASc, Computer Software Engineering at HU University of Applied Sciences Utrecht (Hogeschool Utrecht)
Master of Science - MS, Game Technology, Graduated, Master of Science - MS, Game Technology, Graduated at Breda University of Applied Sciences