Jens Holm

Software Engineer at Playdead

Denmark
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Summary

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Rockstar
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Top School
Jens Holm is a software engineer based in Denmark with 11 years of experience building graphics tooling and core algorithms, currently contributing at Playdead. He has deep hands-on experience in graphics and shader tooling from his time at Unity Technologies, where he shipped UI-focused enhancements to the widely used ShaderGraph and Unity Graphics projects (preview nodes, resize handles, copy-to-clipboard, and performance refactors). Jens also brings machine learning chops, having implemented a Cross Entropy algorithm in the Shark ML library, showing comfort with both low-level math and production code. His background blends academic rigor—a Master’s in Computer Science from the University of Copenhagen—with practical studio and systems experience gained at Playdead and SN Systems. Colleagues would note his knack for improving developer-facing UX in complex tooling while keeping performance and maintainability front and center. He pairs a strong graphics toolchain pedigree with an engineer’s curiosity for algorithmic detail.
code11 years of coding experience
job1 year of employment as a software developer
bookMaster of Science - MS, Computer Science, Master of Science - MS, Computer Science at Københavns Universitet - University of Copenhagen
bookstx, Matematik og fysik, stx, Matematik og fysik at Frederiksberg Gymnasium
bookBachelor of Science (B.S.), Datalogi, Bachelor, Bachelor of Science (B.S.), Datalogi, Bachelor at Københavns Universitet
languagesDanish, English, French
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Github Skills (13)

uid10
machine-learning10
c-language10
cprogramming-language10
shader10
front-end-development10
ui-design10
shadergraph10
csharp10
dotnet-core10
unity3d10
algorithms9
ux-design8

Programming languages (5)

C#C++SCSSJavaScriptHTML

Github contributions (5)

github-logo-circle
Unity ShaderGraph project
Role in this project:
userUI Developer & Shader Graph Engineer
Contributions:206 commits, 22 PRs, 39 pushes in 7 months
Contributions summary:Jens's contributions primarily involve the development and enhancement of UI elements within the Unity ShaderGraph project. They implemented a preview node, adding functionality for previewing shaders and incorporating features like custom titles and resize handles. Furthermore, the user integrated a "copy to clipboard" button for easily exporting shaders. The user also made performance improvements and refactored code related to master node preview.
unity3dunityshadergraph
Unity-Technologies/Graphics

Sep 2017 - May 2019

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userFull-stack Developer
Contributions:209 commits in 1 year 8 months
Contributions summary:Jens primarily contributed to the development of the Unity graphics system, specifically related to shader graph tools. Their work involved implementing a preview node with resizing and copy-to-clipboard functionality, suggesting UI/UX and shader development skills. The commits demonstrate the user's involvement in the front-end development of the shader graph editor, including creating and enhancing various UI elements.
renderpost-processingpipelinescriptableunity
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