Jensen Lin is a Taipei-born game designer and full-stack engineer with 12 years of experience who now operates as a solo indie developer and founder of novas.dev while based in Pittsburgh. He builds end-to-end game experiences in Unreal Engine 5—handling gameplay design, Blueprints and C++ programming, art direction, UI/UX and sound—while also rebuilding his product showcase with a modern Next.js 14, Tailwind and Framer Motion stack. Jensen blends rigorous engineering practices (performance optimization, debugging, testing) with creative design instincts, shipping polished prototypes aimed for Steam. His background includes web and automation work that grew a rental client segment by 50% and test-automation for financial and transit systems, showing versatility across domains. Comfortable running the full production pipeline, he pairs technical depth with hands-on product ownership and a knack for squeezing professional-quality media out of tools like Blender and optimized web delivery.
12 years of coding experience
1 year of employment as a software developer
Pluralsight
Bachelor’s Computer Science and Information Engineering, Bachelor’s Computer Science and Information Engineering at Hungkuo Delin University of Technology
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