Jensen Lin

Game Designer at XINYANG

Pittsburgh, Pennsylvania, United States
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Summary

👤
Senior
🎓
Top School
Jensen Lin is a Taipei-born game designer and full-stack engineer with 12 years of experience who now operates as a solo indie developer and founder of novas.dev while based in Pittsburgh. He builds end-to-end game experiences in Unreal Engine 5—handling gameplay design, Blueprints and C++ programming, art direction, UI/UX and sound—while also rebuilding his product showcase with a modern Next.js 14, Tailwind and Framer Motion stack. Jensen blends rigorous engineering practices (performance optimization, debugging, testing) with creative design instincts, shipping polished prototypes aimed for Steam. His background includes web and automation work that grew a rental client segment by 50% and test-automation for financial and transit systems, showing versatility across domains. Comfortable running the full production pipeline, he pairs technical depth with hands-on product ownership and a knack for squeezing professional-quality media out of tools like Blender and optimized web delivery.
code12 years of coding experience
job1 year of employment as a software developer
bookPluralsight
bookBachelor’s Computer Science and Information Engineering, Bachelor’s Computer Science and Information Engineering at Hungkuo Delin University of Technology
languagesEnglish, Chinese
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Github Skills (45)

javascript10
windows10
linux10
indexing10
desktop-application10
golang10
svelte10
react10
angular10
go9
macos9
rewrite8
rich-text7
proxy7
flutter7

Programming languages (3)

TypeScriptGoDart

Github contributions (5)

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linbaozhong/bleve

Jun 2022 - Jun 2023

A modern text indexing library for go
Contributions:11 releases, 2 PRs, 18 pushes in 1 year
golangtext-indexingindexing
linbaozhong/go-cms

May 2014 - May 2014

Contributions:8 commits in 8 days
golangcmsbeego
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Jensen Lin - Game Designer at XINYANG