Jeremiah Hiers is a development director and veteran game producer with eight years in senior leadership and over a decade of hands-on technical and production experience across AAA and live-service titles. Based in Seattle, he specializes in implementing Scaled Agile frameworks, building Jira/ShotGrid dashboards, and turning cross-team data into actionable project plans that reduce blockers and improve delivery. Jeremiah has led core tech and prototype teams on high-profile projects—ranging from Forza and Battlefield modes to new IPs and DLC—while also managing art outsourcing and vendor pipelines. He combines technical fluency (SQL, MySQL, integrations) with people-first mentoring of entry-level staff, and is known for translating complex production metrics into clear operational decisions. Always ready to learn, he brings a pragmatic balance of process discipline and hands-on problem-solving to studio-scale development.
8 years of coding experience
14 years of employment as a software developer
BA, Asian Studies, BA, Asian Studies at Saint Mary's University
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Jeremiah Hiers - Development Director at Full Circle Studio