Jeremiah Ingham is a graphics software engineer with six years of professional experience building high-performance rendering tools, currently contributing to NVIDIA’s Ansel and Freestyle real-time post-processing features. He architected and shipped a production-quality game, Venture Forth, for which he wrote both the game and graphics engines from scratch in C++, OpenGL, and GLSL, producing an ~80k-line codebase and a released Steam title. Grounded in an electrical engineering education with a CS option, he blends deep systems understanding with artistic sensibility—treating shader code as a creative lever to reshape simulated worlds. Jeremiah favors modular, scalable designs and has a track record of solo engineering leadership, plugin development for proprietary VR engines, and assembling cross-disciplinary teams to bring complex projects to market.
6 years of coding experience
6 years of employment as a software developer
Bachelor of Science, Electrical Engineering With CS Option, Bachelor of Science, Electrical Engineering With CS Option at University of California, Los Angeles
A collection of post-processing shaders written for ReShade.
Contributions:1 push in 1 day
post-processingshadersreshadespir-vhlsl
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Jeremiah Ingham - Graphics Software Engineer at NVIDIA