Jeremiah Sypult is an Associate Audio Director and seasoned technologist with 25+ years of experience blending sound design, game development, and systems engineering to deliver immersive user experiences. Based in Wisconsin, he has been a key audio contributor on numerous Call of Duty titles and other AAA games, leading audio teams, tooling improvements, and implementation across IW and id Tech engines. Equally at home recording foley and mixing as he is debugging hardware, scripting tools, or managing networks, Jeremiah bridges creative and technical domains to ship polished audio at scale. His background in systems administration and IT management gives him rare depth in infrastructure and troubleshooting for audio pipelines. A lifelong problem solver and developer, he pairs hands-on programming (C/C++, Python, shell) with practical experience in Perforce/Git workflows and cross-platform audio toolchains.
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