Summary
Jérémie Coulombe is a software developer with 11 years of experience specializing in 3D programming, rendering engine architecture, game development and AI, currently building production software at InnovMetric. He turns experimental ideas into robust APIs and libraries, frequently working across Unity/C#, MSVS/C++ and Eclipse/Java to bridge research-quality features with maintainable engineering. His background includes rendering and real-time systems work at WB Games Montreal and CAE, plus language-engine tooling at Nuance and teaching C++ data structures, giving him a rare mix of graphics, systems integration and tooling expertise. Based in Quebec, he approaches projects with modern development practices and a taste for musical analysis—an unusual creative lens he applies to technical problems.
11 years of coding experience
1 year of employment as a software developer
DEC en Sciences de la Nature, Pure sciences, DEC en Sciences de la Nature, Pure sciences at Cégep de Sorel-Tracy
Bachelor's degree in Imaging sciences and numeric media (kind of C.S.), Computer Science, Bachelor's degree in Imaging sciences and numeric media (kind of C.S.), Computer Science at Université de Sherbrooke
French, English