Jeremy Anderson

Principal Multiplayer Engineer at Owlchemy Labs

Portland, Oregon, United States
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Summary

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Senior
Jeremy Anderson is a Principal Multiplayer Engineer based in Portland, Oregon with a decade of experience building high-performance multiplayer systems, gameplay features, and server backends for live games. He shipped Hello Kitty Island Adventure from prototype to production and has a track record of designing robust, server-authoritative architectures, optimized serialization, and managed RPC systems layered on Unity ECS netcode. Jeremy has built core gameplay and systems—inventory, AI blackboards and GOAP, save/restore, user state management—and implemented interactive multiplayer features like fishing, obstacle courses, and spline-based player traversal. He combines low-level performance work (networking, async/Coroutines, transactional state) with team leadership and tooling experience, having led multiple teams and mentored developers. Notably, he extended Unity’s netcode to support Protobuf and plain C# messaging with class-based RPC targeting, demonstrating a knack for pragmatic engineering that bridges engine constraints and production needs.
code9 years of coding experience
job12 years of employment as a software developer
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Stackoverflow

Stats
11reputation
358reached
0answers
1question
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Github Skills (12)

udp8
csharp7
mono7
json6
network6
c-library6
opengl6
networking6
cpp5
cross-platform4
dotnet4
javascript2

Programming languages (3)

C#C++JavaScript

Github contributions (5)

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jbluepolarbear/Bumble

Jan 2018 - Feb 2018

Contributions:26 commits, 25 pushes, 1 branch in 1 month
Contributions:23 commits, 20 pushes, 1 branch in 7 days
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Jeremy Anderson - Principal Multiplayer Engineer at Owlchemy Labs