Jeremy Bell is an architect and seasoned full-stack software engineer with over 13 years building systems in C#, JavaScript/TypeScript, C/C++, and SQL across web, desktop, mobile, and VR platforms. He currently shapes architecture and best practices at RouteOne after leading cross-platform industrial HMI and Xamarin mobile efforts, optimizing SQL Server schemas, and configuring CI pipelines at DYNICS. His VR work includes plugin and rendering development in both Unity and Unreal, and he has contributed to the widely used MonoGame project by improving GamePad/XInput support and controller interoperability. Comfortable spanning low-level database stored procedures to frontend UI frameworks, he also experiments with Dart/Flutter, Scala/Java services, and industrial AR prototypes. Pragmatic about tooling choices, he pairs hands-on coding with developer training and customer-facing deployments. Based in Dexter, Michigan, he brings a blend of systems-level rigor and practical product delivery across diverse runtime environments.
One framework for creating powerful cross-platform games.
Role in this project:
Back-end Developer
Contributions:5 commits, 1 comment in 3 days
Contributions summary:Jeremy contributed to the MonoGame framework by implementing and refining GamePad support, specifically for Windows 8 Metro-style applications. Their work involved integrating XInput via SharpDX, adding features like thumbstick support and controller connection status. They also addressed bugs, improved code style and fixed inconsistencies, demonstrating a focus on functionality and code quality. This user also focused on providing functionality for various gamepad types.
Contributions:104 commits, 30 PRs, 28 pushes in 2 years 7 months
osvrdotnetcsharpclr
Find and Hire Top DevelopersWeβve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.