Jeremy Brennan

Staff Engineer at Qualcomm

Hillsboro, Oregon, United States
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Summary

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Senior
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Top School
Jeremy Brennan is a Staff Engineer with 11 years of experience specializing in 3D graphics, GPU performance, and game technology, currently applying his expertise at Qualcomm after several impactful roles at Intel. A former U.S. Air Force electrician with 20 years of service across the Pacific and Middle East, he brings disciplined leadership, cross-cultural adaptability, and systems-level thinking to complex graphics and driver engineering problems. Jeremy’s work spans firmware, device drivers, APIs, and game-engine optimization, and he actively experiments with custom graphics engines and small Unity/Unreal projects in his free time. He blends hands-on low-level performance tuning with a curiosity for how GPU compute and AI/ML will reshape future game pipelines. Known for seeking mentorship and challenging the status quo, he pairs academic rigor from a Computer Science degree with practical, production-focused engineering. Based in Hillsboro, Oregon, he favors collaborative, diverse teams and demonstrable technical impact on platform and game developer workflows.
code11 years of coding experience
job7 years of employment as a software developer
bookBachelor’s Degree Computer Science, Bachelor’s Degree Computer Science at University of Oregon
languagesEnglish, korean (limited)
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Github Skills (3)

java4
spring4
spring-boot4

Github contributions (5)

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alexanderowen/OrthoDefense

Apr 2016 - Jun 2016

Contributions:70 commits, 51 PRs, 72 pushes in 1 month
spring-bootjavaspringcis
jbrennan3/lost

Jan 2017 - Mar 2017

Contributions:35 pushes, 6 branches in 1 month
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Jeremy Brennan - Staff Engineer at Qualcomm