Summary
Jeremy Brennan is a Staff Engineer with 11 years of experience specializing in 3D graphics, GPU performance, and game technology, currently applying his expertise at Qualcomm after several impactful roles at Intel. A former U.S. Air Force electrician with 20 years of service across the Pacific and Middle East, he brings disciplined leadership, cross-cultural adaptability, and systems-level thinking to complex graphics and driver engineering problems. Jeremy’s work spans firmware, device drivers, APIs, and game-engine optimization, and he actively experiments with custom graphics engines and small Unity/Unreal projects in his free time. He blends hands-on low-level performance tuning with a curiosity for how GPU compute and AI/ML will reshape future game pipelines. Known for seeking mentorship and challenging the status quo, he pairs academic rigor from a Computer Science degree with practical, production-focused engineering. Based in Hillsboro, Oregon, he favors collaborative, diverse teams and demonstrable technical impact on platform and game developer workflows.
11 years of coding experience
7 years of employment as a software developer
Bachelor’s Degree Computer Science, Bachelor’s Degree Computer Science at University of Oregon
English, korean (limited)