Jeremy Bridon

Software Engineer at Apple Inc.

San Jose, California, United States
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Summary

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Senior
Jeremy Bridon is a software engineer based in San Jose with 14 years of experience building graphics, embedded, and autonomous systems for companies including Apple and Daybreak Games. He blends low-level C/C++ performance work, HLSL/GLSL shader development, and real-time graphics with mobile and embedded engineering—having prototyped robotic test rigs and automated vehicles since 2006. Comfortable across managed and native stacks (C#, Java, Python, Objective-C) and with databases from Oracle to MongoDB, he focuses on performance profiling and pragmatic systems design. Jeremy ships features end-to-end, partnering with artists and designers to turn graphics research into playable experiences and production tools. He also contributes to open-source and writes technical documentation, and maintains a developer blog showcasing his work in autonomous systems and interactive media. An unusual strength is his long-running blend of academic-style path-planning research and production-grade shader/tool development.
code14 years of coding experience
job3 years of employment as a software developer
languagesFrench

Github contributions (5)

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nint22/LegoMosaic

Apr 2014 - Jun 2014

Contributions:12 commits in 2 months
Contributions:40 pushes, 3 branches in 1 day
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Jeremy Bridon - Software Engineer at Apple Inc.