Summary
Jeremy Bridon is a software engineer based in San Jose with 14 years of experience building graphics, embedded, and autonomous systems for companies including Apple and Daybreak Games. He blends low-level C/C++ performance work, HLSL/GLSL shader development, and real-time graphics with mobile and embedded engineering—having prototyped robotic test rigs and automated vehicles since 2006. Comfortable across managed and native stacks (C#, Java, Python, Objective-C) and with databases from Oracle to MongoDB, he focuses on performance profiling and pragmatic systems design. Jeremy ships features end-to-end, partnering with artists and designers to turn graphics research into playable experiences and production tools. He also contributes to open-source and writes technical documentation, and maintains a developer blog showcasing his work in autonomous systems and interactive media. An unusual strength is his long-running blend of academic-style path-planning research and production-grade shader/tool development.
14 years of coding experience
3 years of employment as a software developer
French