Summary
Jérémy Chanut is a seasoned generalist programmer with 13 years of experience building and optimizing game engines and tools across major studios including Ubisoft, Amazon Games, EA, and Gameloft. He specializes in engine and runtime development (Frostbite, Unreal Engine 5), editor and pipeline tooling, performance optimization, and systems such as crowd, mission frameworks, and open-world tools. Comfortable across C++ and Python on Windows and Linux, he has repeatedly bridged engineering and user-facing needs by working closely with designers to iterate usable tools and workflows. His background includes robotics pathfinding and multi-agent systems, bringing a strong foundation in navigation, collision avoidance, and 3D mathematics to game tech problems. Based in Montreal, he thrives in collaborative teams where he can learn, have impact, and ship features that improve both editor usability and runtime performance. An early contributor to Recast/Detour-style crowd work, he combines practical production experience with a curiosity for tooling that accelerates prototyping and gameplay iteration.
13 years of coding experience
13 years of employment as a software developer
Engineer's degree, Computer Science, Engineer's degree, Computer Science at EPITA: Ecole d'Ingénieurs en Informatique
Sciences (maths, physics), Sciences (maths, physics) at Lycée Mathias
BTS, Computer Software Development, BTS, Computer Software Development at Lycee Mathias
French, English