Jeremy Gow is a lecturer and researcher with 13 years’ experience at the intersection of AI, HCI and games, currently leading work in the Game AI group at Queen Mary University of London. His research focuses on computational game design—understanding play, modelling player behaviour, and using procedural content generation and computational creativity to shape player experience. He has held leadership and teaching roles in games programming and doctoral training at Goldsmiths and led projects at Imperial College that developed log-based player experience models and analytics. Trained with a PhD in Informatics from Edinburgh, he blends rigorous information-theoretic and HCI approaches with practical game development practice. Less obvious: he has a long track record of building measurable player experience tools and classifiers that bridge academic research and usable game analytics.
13 years of coding experience
5 years of employment as a software developer
PhD, Informatics, PhD, Informatics at The University of Edinburgh
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Jeremy Gow - Lecturer at Queen Mary University of London