Jeremy Leibs is a Dev Tools-focused software generalist with 10+ years building developer-facing frameworks and infrastructure for robotics, AR, and autonomous systems. He has led teams at companies like Facebook Reality Labs, Zipline, and Magic Leap, architecting C++ and Python tooling that speeds development, testing, and safe deployment across hardware-software boundaries. As Chief Architect at rerun.io he shipped open-source visualization infrastructure (core work in Rust) to make multimodal telemetry and 2D/3D space-views easy to inspect and replay. Jeremy specializes in message formats, logging/replay, and reproducible execution, believing that fast access to runtime data is the biggest multiplier for developer productivity. Comfortable diving from low-level system code to high-level UI and SDKs, he favors pragmatic language choice while keeping an eye on emerging languages like Rust, Julia, and Crystal. Based in Newtown, CT, he brings a rare blend of hands-on engineering, product-focused tooling leadership, and a taste for problems that touch the physical world.
10 years of coding experience
19 years of employment as a software developer
Master’s Degree, Computer Science, Master’s Degree, Computer Science at University of Southern California
Visualize streams of multimodal data. Free, fast, easy to use, and simple to integrate. Built in Rust.
Role in this project:
Back-end & UI Engineer
Contributions:2 releases, 1147 reviews, 207 commits in 5 months
Contributions summary:Jeremy's commits centered on implementing new features and enhancing the Rerun SDK for visualizing multimodal data. Specifically, they developed batch APIs for line strips and oriented bounding boxes, which indicates contributions to the back-end data model. They also introduced the basic building blocks for 2D/3D space-views. The commits show interactions with core rendering components.
Log images, point clouds, etc, and visualize them effortlessly. Built in Rust using egui
Contributions:22 pushes in 1 day
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