Summary
Jeremy Lerner is a senior engine programmer with nearly two decades of AAA console and PC game development experience, contributing to titles including Grand Theft Auto VI, Red Dead Redemption 2, and BioShock Infinite. He is a pragmatic individual contributor who specializes in scripting engines, spatial data structures, performance optimization, and technical debt reduction to keep large codebases maintainable. His background spans gameplay, server, and engine work—from server systems at Mythic and BioWare to deep engine modifications at Irrational—giving him rare cross-domain fluency. Jeremy pairs a meticulous attention to detail with a track record of shipping complex features under tight constraints, and he has a history of repurposing prototype tooling into practical workflow improvements. Based in Stoneham, Massachusetts, he now brings that expertise to engine development at Epic Games.
9 years of coding experience
23 years of employment as a software developer
B.S. Computer Science Mathematics, B.S. Computer Science Mathematics at Virginia Tech