Jeremy Moyes is a self-taught software engineer with a decade of programming experience, specializing in C++ (5+ years) and C (3 years) and hands-on experience with Unreal Engine 4 and GPU-driven graphics techniques. He has implemented advanced graphics systems such as order-independent transparency via GPU linked lists and built VR applications using OpenVR, reflecting strong systems-level and real-time rendering skills. Currently completing a BE in Computer Engineering at Utah Valley University, he’s also exploring web development with HTML, CSS, JavaScript, and Django. A hobbyist with interests in game engines, FPGAs, and OS development, Jeremy brings a practical, research-minded approach and a willingness to learn across stacks—making him adept at bridging low-level performance work with higher-level application development.
10 years of coding experience
Bachelor of Engineering - BE, Computer Engineering, Bachelor of Engineering - BE, Computer Engineering at Utah Valley University
Contributions:10 commits, 14 pushes, 1 branch in 9 months
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