Jeremy Moyes

Unemployed at Not Applicable

United States
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Summary

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Senior
🎓
Top School
Jeremy Moyes is a self-taught software engineer with a decade of programming experience, specializing in C++ (5+ years) and C (3 years) and hands-on experience with Unreal Engine 4 and GPU-driven graphics techniques. He has implemented advanced graphics systems such as order-independent transparency via GPU linked lists and built VR applications using OpenVR, reflecting strong systems-level and real-time rendering skills. Currently completing a BE in Computer Engineering at Utah Valley University, he’s also exploring web development with HTML, CSS, JavaScript, and Django. A hobbyist with interests in game engines, FPGAs, and OS development, Jeremy brings a practical, research-minded approach and a willingness to learn across stacks—making him adept at bridging low-level performance work with higher-level application development.
code10 years of coding experience
bookBachelor of Engineering - BE, Computer Engineering, Bachelor of Engineering - BE, Computer Engineering at Utah Valley University
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Stackoverflow

Stats
139reputation
24kreached
2answers
7questions
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Github Skills (44)

godot10
game-engine10
raytracing10
open-source10
bullet-physics10
lua10
audio10
fbx10
entity-component-system10
game-development10
gltf9
webgl9
pbr9
vulkan9
opengl9

Programming languages (2)

C++C

Github contributions (5)

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Je06jm/godot

Feb 2020 - Mar 2025

Godot Engine – Multi-platform 2D and 3D game engine
Contributions:2 PRs, 99 pushes, 13 branches in 5 years 2 months
godotgamedevgodot-enginegame-development3d-game-engine
Je06jm/C-OpenGL-OIT

Mar 2021 - Dec 2021

Contributions:10 commits, 14 pushes, 1 branch in 9 months
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Jeremy Moyes - Unemployed at Not Applicable