Jeremy Ong is a lead engine programmer and graphics specialist with 12 years of experience building rendering and physics systems for games and engines. He’s held senior roles at AWS (supporting O3DE), WB Games, and Riot, cofounded a startup acquired by WB, and now leads engine development at Wildlight Entertainment while advising the GDC Advanced Graphics Summit. Deeply hands-on in C++ and graphics, he also contributes practical tooling like Lua-C++ bindings (Selene), where he improved memory safety and interfacing for real-world use. Trained as an applied physicist at Cornell, Jeremy blends rigorous numerical intuition with production-oriented optimization and console profiling expertise. Based in Colorado, he’s equally comfortable architecting large systems and digging into low-level performance details that make real-time graphics shine.
12 years of coding experience
11 years of employment as a software developer
Bachelor of Engineering (B.Eng.) Applied & Engineering Physics, Bachelor of Engineering (B.Eng.) Applied & Engineering Physics at Cornell University
Contributions:140 commits, 33 PRs, 36 pushes in 5 years 4 months
Contributions summary:Jeremy implemented core functionality for binding Lua to C++ code. They added the ability to call Lua functions from C++ with perfect forwarding and support for void returns. The user also refactored the code to optimize multi-value popping and improved the overall interface for pushing values to the Lua stack. Moreover, the user made various improvements, including addressing memory leaks and adding documentation to the project.
Contributions:1 release, 20 commits, 3 PRs in 1 year 7 months
erlangsupportedws-clientrfc-6455websocket
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Jeremy Ong - Lead Engine Programmer at Wildlight Entertainment