Summary
Jérémy Quentin is a Berlin-based Game Engineer with 11 years of professional experience and a decade-long specialization in Unity3D, having developed and shipped over 50 games across mobile and casual platforms. He has progressed from gameplay programmer roles and freelance projects to lead programming positions and now contributes to Lion Studios, bringing both hands-on coding and production-minded problem solving. His background includes studio experience at Ubisoft and leading teams at Tiggly and RedRabbit, reflecting strong mentorship and cross-disciplinary collaboration skills. Trained at Gobelins/ENJMIN and with a software engineering foundation from INSA Rennes and UQAM, he blends formal game-design education with industrial-grade engineering. Notably, his career spans interactive cultural projects and social games as well as commercial hits, demonstrating an ability to adapt Unity expertise to diverse game types and audiences.
11 years of coding experience
9 years of employment as a software developer
Exchange student Software development, Exchange student Software development at UQAM | Université du Québec à Montréal
Master degree Software development, Master degree Software development at Institut national des Sciences appliquées de Rennes
Mastère spécialisé Interactive Digital Experiences, Mastère spécialisé Interactive Digital Experiences at Gobelins, l'école de l'image / ENJMIN
French, English, Spanish, Chinese