Jeremy Rodgers

Technical Artist at High Moon Studios

San Diego, California, United States
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Summary

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Senior
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Top School
Jeremy Rodgers is a Technical Artist with nine years of experience combining computer science fundamentals with animation and tools programming to streamline game and media production pipelines. Based in San Diego, he has delivered asset automation and integration tools at High Moon Studios and 2K, partnering with core tech teams to bridge asset management and project workflows. His background spans hands-on game programming in Unity, tools development, and field R&D testing at Cruise Automation, giving him a practical eye for both production efficiency and real-world robustness. He’s led engineering teams and GitHub-driven projects since college, including an AWS-backed capstone where he acted as team lead, release manager, and presenter. Known for pragmatic problem solving, Jeremy often focuses on time-saving automation that keeps creatives in flow while ensuring technical consistency across large projects.
code9 years of coding experience
job1 year of employment as a software developer
bookBachelor's Degree, BS Computer Science, Bachelor's Degree, BS Computer Science at San Francisco State University
bookBachelor's Degree, BS Computer Science, Bachelor's Degree, BS Computer Science at City College of San Francisco
languagesJapanese
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Github Skills (1)

unity3d2

Github contributions (4)

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balambouya/csc412lab

Apr 2017 - Apr 2017

Contributions:2 pushes, 2 branches in 1 day
Contributions:9 commits, 3 PRs, 1 push in 20 days
unity3dunitybalanceunity-client
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Jeremy Rodgers - Technical Artist at High Moon Studios