Summary
Jeremy Sachs is a senior software engineer with 15+ years crafting visual systems, tools, and games across mobile, web, and 3D platforms, now contributing to flight research at Joby Aviation. He has shipped a 3D authoring tool, released and ported multiple games, and built pipeline and runtime extensions that speed iteration and improve graphics fidelity. Comfortable from shader work and performance tuning to scripting toolkits and UI workflows, he excels at turning quick fixes into robust systems and translating ambiguous requirements into practical designs. Jeremy’s background spans startups and large studios (Pocket Gems, Glu/EA, Napster/Infinite Reality), where he often bridged art and engineering to deliver polished player-facing features. Outside core roles he’s prolific in side projects and prototypes, demonstrating a sustained creative drive that fuels both product and team momentum.
15 years of coding experience
15 years of employment as a software developer
John Jay High School
Bachelor of Science Communication, Bachelor of Science Communication at Rensselaer Polytechnic Institute