Jeremy Swigart is a Lead Software Engineer with 11+ years building game and simulation systems across studios including id Software, Playful, Pandemic, and The Fun Pimps. He specializes in AI and gameplay systems, client/server architectures, and real-time simulation—delivering vehicle and humanoid combat AI, navigation middleware integrations, and production-ready networking and animation overhauls. Jeremy authored and open-sourced Omni-bot, a rare cross-engine 3D game AI bot, and has hands-on experience integrating Navpower and other middleware into streaming open-world engines. His background spans Unity and Unreal Engine, C/C++, C#, pathfinding, and back-end persistence for live games like Creativerse. Colleagues rely on him to rescue behind-schedule systems and turn complex requirements into shippable features, often improving long-term maintainability. Based in the Dallas–Fort Worth area, he pairs deep technical craft with a practical focus on player-facing systems and moddability.
11 years of coding experience
15 years of employment as a software developer
Bachelors, Game Design, Bachelors, Game Design at Full Sail University
Omni-bot is a first person shooter bot frameworkfor AI controlled multiplayer opponents in several popular FPS games and engines
Contributions:26 commits, 19 pushes, 2 branches in 5 years 3 months
fpsgamecontrolledgamesperson
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Jeremy Swigart - Lead Software Engineer at The Fun Pimps