Summary
Jeremy Wolf is a Unity developer and former physics teacher with 11 years of professional experience blending technical depth, pedagogy, and creative game design. He has shipped indie games, created clear, detail-focused Unity tutorial videos for Sirenix, and leverages 15+ years in the classroom to communicate complex systems simply. Comfortable across C#, Unity, Blender, and project storytelling, Jeremy moves between prototyping and polished content creation—publishing to Steam and producing educational material that emphasizes the "how and why." His physics background gives him strong analytical instincts for gameplay systems and simulation, while his self-driven learning record (from mastering new tools to reading thousands of pages on design and programming) shows he quickly adapts to new tech. Based in Boise, Idaho, he is transitioning from education into full-time Unity development, bringing a rare mix of instructional clarity and hands-on production experience.
11 years of coding experience
BS, Physics, BS, Physics at Oregon State University
Masters, Physics, Masters, Physics at Montana State University-Bozeman