Summary
Jeroen Coessens is a Senior Game Designer based in Helsinki with nine years of experience shaping mobile and console experiences across studios like Nitro Games and Ubisoft RedLynx. He transitioned from game programming to design after moving to Finland in 2017 and has since led design vision, FTUE/onboarding, monetization and metagame systems on soft-launched and AAA-adjacent projects. At RedLynx he steered onboarding and conversion for Rainbow Six Mobile and is now exploring broader opportunities within Ubisoft while learning Snowdrop and studio pipelines. A generalist by trade, Jeroen blends technical roots with product-driven design, frequently authoring initial core features and refining them with teams. He’s comfortable leading small designer teams and shipping live games, and often tackles non-traditional projects (VR/AR/education) that sharpen his systems thinking. Colleagues know him for an appetite to learn new engines and a knack for turning broad concepts into playable, retention-focused systems.
9 years of coding experience
7 years of employment as a software developer
Bachelor's degree Game programming, Bachelor's degree Game programming at Howest - Digital Arts and Entertainment
Finnish, English, French, Dutch, Spanish