Jeroen Roosen is an ICT professional with 13 years of hands-on experience in software engineering, testing, and internal application management, currently working at SIDN in Arnhem. He blends full-stack development experience from roles at Magnet.me with a strong quality-assurance background from TOPdesk, giving him a pragmatic, end-to-end view of product reliability. Jeroen is tooling-enthusiastic and comfortable improving processes as well as shipping features and fixes. As an open-source contributor he implemented UI, input handling, sprite systems and game logic for a Pacman-inspired teaching framework, illustrating his knack for practical, testable code and developer-focused educational tools. He studied Computer Science at TU Delft and brings a thoughtful, hands-on approach to solving engineering and testing challenges.
13 years of coding experience
8 years of employment as a software developer
High School, Nature and Technology, High School, Nature and Technology at Eerste Christelijke Lyceum Haarlem
Unfinished Bachelor's Degree, Computer Science, Unfinished Bachelor's Degree, Computer Science at Delft University of Technology
Pacman-inspired game, for teaching testing purposes.
Role in this project:
Full-stack Developer
Contributions:49 commits in 5 months
Contributions summary:Jeroen implemented the UI and related stubs for a Pacman-inspired game built in Java. Key bindings for player movement were added, along with sprite library creation and implementation. The user also added a basic game implementation and wired level feedback to the game, refactoring code. Further, the user has been involved in the creation of board elements.
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