Jérôme Bousquié is an experienced IT leader and engineer with 11+ years in senior technical roles, currently serving as Responsable Informatique at IUT de Rodez. His career spans research engineering, academic IT management and project leadership across French institutions, reflecting deep operational and infrastructure expertise. As a long-time contributor to the Babylon.js open-source project he has implemented mesh facet handling and 3D visualization features, demonstrating practical strengths in graphics, full-stack JavaScript and performance-driven code. Comfortable moving between hands-on development and organizational responsibilities, he pairs engineering rigor from his Polytech Montpellier training with real-world delivery across education and research environments. Notably, his open-source work adding polyhedra and dynamic terrain support shows an eye for both mathematical structures and user-facing rendering improvements. Based in Rodez, he brings a steady mix of research-informed thinking and pragmatic systems management.
11 years of coding experience
Diplôme d'Ingénieur, Diplôme d'Ingénieur at Polytech Montpellier
École Ménival
baccalauréat, série C, baccalauréat, série C at Lycée François Arago Perpignan
Contributions:146 commits, 105 PRs, 64 pushes in 4 years 3 months
Contributions summary:Jérôme's contributions focused on adding a new JavaScript file, likely containing the data structure and initial setup for the visualization of polyhedra. This involved adding a file named "polyhedra.js" with significant code differences, suggesting the implementation of a new feature or the integration of external data. Further, they added a new file in the "DynamicTerrain" directory and made adjustments to the "babylon.d.ts" file.
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Role in this project:
Full-stack Developer
Contributions:454 commits, 262 PRs, 2 pushes in 5 years 1 month
Contributions summary:Jérôme primarily contributed to the `babylon.js` project by implementing and refining features related to facet data for meshes. These contributions involved adding new functionality for handling facet data, including facet normals, positions, and partitioning, along with the associated methods for accessing and manipulating this data. The user also cleaned up the codebase and optimized code.
gameopen-gameenginebabylonjavascript
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