Jérôme Couture-gagnon is a 3D-focused software developer with 15 years of experience building node-based frameworks, real-time rendering systems, scene graphs, and tools for modeling, FX and geometry processing. He has driven architecture and performance work across major studios and platforms, including leading ICE (node simulation) development at Softimage, animation tools at Autodesk, and framework engineering at Fabric before joining Apple. Comfortable at the intersection of algorithms and tools, Jérôme repeatedly solves hard geometry and performance problems—often through custom data structures and node-driven pipelines that scale to production content. Based in Mont-Saint-Hilaire, Quebec, he brings deep domain expertise in surface attribute transfer, hair and FX systems, and a history of shipping robust tools that empower artists and engineers alike.
14 years of coding experience
17 years of employment as a software developer
B. Sc., Computer Science, B. Sc., Computer Science at Université de Sherbrooke
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Jérôme Couture-gagnon - Software Developer at Apple