Jerome Delattre is a Senior Software Developer in Test with over a decade of experience building automated test frameworks and web-based tooling for 3D authoring and game pipelines. He blends deep domain knowledge from roles at Autodesk and Epic Games with hands-on expertise in Python, C#, and Go to design test automation, data visualization, and reporting systems that improve stability and product quality. Jerome has led end-to-end efforts from REST and WebSocket services to front-end investigation tools and notification pipelines, turning large volumes of test data into actionable insights. His background in 3D animation and architecture informs a pragmatic approach to complex workflow testing and pipeline integration. Colocated in Quebec, he pairs technical leadership with a strong focus on observability and pattern recognition to proactively catch regressions before they reach artists and developers.
10 years of coding experience
9 years of employment as a software developer
Attestation of Elementary Study, Architecture, Attestation of Elementary Study, Architecture at National School of Architecture of Villeneuve d'Ascq (France)
Attestation of Collegial Study, 3D Animation & Special Effects for Movie & Television, Attestation of Collegial Study, 3D Animation & Special Effects for Movie & Television at Cyclone Arts & Technologies
Contributions:19 pushes, 1 branch, 1 comment in 2 years 11 months
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