Jérôme Leclercq

Programmeur Tech Et Réseau at IIM - Institut de l'internet et du multimédia

Vendôme, Centre-Val de Loire, France
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Summary

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Rockstar
🎓
Top School
Jérôme Leclercq is a versatile C++ engine and systems developer with 14 years of experience specializing in real-time rendering and multiplayer networking for games. Currently a tech & network programmer at Gameloft Paris, he combines low-level engine work, build automation and video encoding with multiplayer service design. He has led tech teams and server-side development (AWS GameLift, UDP protocols, Postgres/Redis/Mongo) and ported projects on O3DE and Unreal Engine, demonstrating strong cross-platform and tooling expertise. An active open-source contributor, he has improved build systems like xmake and Premake—enhancing compiler support, Unicode file handling and package maintenance. Fluent in French and English, he regularly teaches C++, Unreal and game networking to students, signaling a knack for clear technical mentorship. Outside of code he’s a cinephile and mountain biker who unapologetically dreams of pointer arithmetic and the perfect saucisson.
code14 years of coding experience
job6 years of employment as a software developer
bookBTS informatique et réseaux pour l'industrie et les services techniques, Computer Science, BTS informatique et réseaux pour l'industrie et les services techniques, Computer Science at Institut des technologies de Liège
languagesFrench, English
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Github Skills (28)

c-language10
multiplatform10
package-management10
wp-api10
cross-platform10
winapi10
libcurl10
gcc10
premake10
lua10
fileio10
unicode10
file-processing10
file-handling10
build-tools10

Programming languages (17)

C#C++CRustMakefileGoHTMLGroovy

Github contributions (5)

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xmake-io/xmake-repo

Nov 2020 - Jan 2023

📦 An official xmake package repository
Role in this project:
userBack-end Developer
Contributions:142 reviews, 122 commits, 530 PRs in 2 years 2 months
Contributions summary:Jérôme primarily contributed to the `xmake-repo` repository by adding and modifying package definitions. Their work focused on incorporating and updating versions of various software packages, specifically libcurl, by adding version numbers and associated checksums within the `xmake.lua` configuration files. Furthermore, the user removed deprecated versions, optimized existing code, and moved version definitions into separate files to improve code readability and maintainability.
package-managercross-platformpackage-repositoryxmake
xmake-io/xmake

Nov 2020 - Dec 2022

🔥 A cross-platform build utility based on Lua
Role in this project:
userBack-end Developer
Contributions:76 reviews, 117 commits, 107 PRs in 2 years 1 month
Contributions summary:Jérôme's contributions focused on enhancing the build process and compiler configuration for the xmake project. They modified build scripts to improve warning levels, added support for different compilers like GCC, Clang, and MSVC, and implemented features such as extra warning levels. The user also addressed issues related to code generation, the handling of include files, and improved the project's integration with Visual Studio, showcasing a strong focus on build system maintainability and cross-platform compatibility. Furthermore, the user made fixes and additions to enhance the project's support for Qt projects.
xmakeluaobjective-ccmakewdk
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Jérôme Leclercq - Programmeur Tech Et Réseau at IIM - Institut de l'internet et du multimédia