Summary
Jeronimo Barraco-marmol is a veteran Game Engineer and Architect with over two decades of experience building games, interactives, and production pipelines, currently splitting his time between leading the indie title LifeDev and engineering at Qloud Games. He blends deep systems and graphics expertise—Unreal, C/C++, Python, QT, shaders and concurrency—with hands-on product leadership, having taken projects from design through release on Steam. A natural coach and Agile practitioner, he emphasizes continuous improvement, resource optimization and cross-disciplinary communication to remove blockers before they surface. Jeronimo’s work uniquely combines technical craft with human-centered interests—trauma healing, neuro-feedback and HMI—that inform purposeful game design. He’s pragmatic and self-taught when needed: if a solution doesn’t exist he builds it, demonstrated by his solo lead of LifeDev covering programming, art, design and direction. Based in New Zealand, he brings both studio and academic teaching experience, spotting subtle risks across abstraction layers to keep projects both creative and deliverable.
11 years of coding experience
17 years of employment as a software developer
University of Alberta
Electric Technician with industrial electronics orientation Tecnología/Técnico de electrónica industrial, Electric Technician with industrial electronics orientation Tecnología/Técnico de electrónica industrial at E.E.T. Nº 5 Malvinas Argentinas
Programming Superior Technician Software, Programming Superior Technician Software at Universidad Tecnológica Nacional
Informatics Engineering Ingeniería de software, Informatics Engineering Ingeniería de software at Universidad Nacional del Litoral
English, Portuguese, Spanish, Chinese