Jerry D'antonio

Manager, Software Engineering at Riot Games

Akron, Ohio, United States
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Summary

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Rockstar
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Jerry D'antonio is a seasoned software engineering leader with over two decades of hands-on programming experience and 13 years in senior roles, now managing engineering at Riot Games. He has built and led teams across startups and large enterprises, delivering software in diverse domains from healthcare and banking to public broadcasting and video games. A former US Navy veteran and part-time faculty, he blends disciplined operational rigor with a passion for mentoring and process improvement. Jerry is an active contributor to open-source Ruby concurrency tooling, improving documentation and clarity in projects like concurrent-ruby. Based in Akron, Ohio, he combines deep systems and web development expertise with a track record of lifting team capability and fostering sustainable engineering practices.
code13 years of coding experience
job22 years of employment as a software developer
bookBS Computer Networking, BS Computer Networking at Regis University
bookMaster of Business Administration (MBA) Business Administration and Management General, Master of Business Administration (MBA) Business Administration and Management General at University of Phoenix
bookAssociate of Science (A.S.), Associate of Science (A.S.) at Community College of Aurora
bookMS Computer Information Systems, MS Computer Information Systems at University of Denver
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Github Skills (3)

documentation10
concurrency10
ruby10

Programming languages (8)

TypeScriptJavaCSSPureScriptJavaScriptRubyPythonCrystal

Github contributions (5)

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Modern concurrency tools including agents, futures, promises, thread pools, supervisors, and more. Inspired by Erlang, Clojure, Scala, Go, Java, JavaScript, and classic concurrency patterns.
Role in this project:
userBack-end Developer
Contributions:19 releases, 4 reviews, 1377 commits in 8 years 4 months
Contributions summary:Jerry made improvements to YARD documentation across several files in the `concurrent-ruby` project. Additionally, the user implemented checks and documentation for the `CountDownLatch` class. Documentation was also written for the `Concurrent::dataflow` feature. The changes suggest a focus on improving the clarity and usability of the project's code and features through better documentation.
supervisorsthreadpatternserlangconcurrent-programming
jdantonio/ini_file

Nov 2012 - Sep 2013

Contributions:72 commits in 9 months
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Jerry D'antonio - Manager, Software Engineering at Riot Games