Summary
Jeslas Pravin is a Staff Software Engineer based in Trondheim with 9 years of experience specializing in GPU driver development for Arm Mali and real-time graphics for simulation and games. He progressed from gameplay and engine programming with Vulkan and Unreal to leading user-space GPU driver work at Arm, combining low-level systems expertise with practical rendering and performance tuning. At ARRIVAL he optimized large-scale factory and robotics simulators, often changing both engine and application to hit visual and performance targets. Comfortable across Vulkan, Unreal, Unity and driver stacks, he brings a rare full-path perspective from engine features down to driver implementation. Outside work he experiments with GPU, engine and game projects on his public repos, reflecting a curious, hands-on approach to graphics tooling and driver internals.
9 years of coding experience
10 years of employment as a software developer
Anna University, Chennai
English, Tamil