Jesper Mortensen

Staff Technical Lead Engineer at Unity

Copenhagen, Capital Region of Denmark
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Summary

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Rockstar
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Top School
Jesper Mortensen is a Staff Technical Lead Engineer at Unity with over 20 years of deep expertise in real-time rendering, global illumination, and GPU-accelerated graphics systems. He led Unity’s lighting area and previously architected the realtime GI features that brought Enlighten-derived technology into mainstream game engines, contributing to AAA titles like Battlefield 3 and Eve Online while also shepherding engineering teams. His background spans PhD-level research in light fields and presence in VR, PS3 SPU optimisation, multi-core and high-performance C++/OpenGL development, and practical tooling for game developers. Beyond shipping product features, he’s strengthened graphics QA and test automation in high-profile open-source repos such as Unity-Technologies/Graphics to improve stability of realtime GI and reflection systems. Colleagues describe him as a rare blend of academic rigour and production pragmatism who consistently bridges research ideas to robust, scalable engine implementations.
code7 years of coding experience
job17 years of employment as a software developer
bookMetropolitanskolen
bookBsC Computer Science, BsC Computer Science at Københavns Universitet - University of Copenhagen
bookUniversity College London
languagesEnglish
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Github Skills (5)

testing10
csharp10
dotnet-core10
test-automation10
unity3d10

Programming languages (2)

C#HTML

Github contributions (5)

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Unity-Technologies/Graphics

Nov 2019 - Nov 2022

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userQA Engineer / Test Automation Engineer
Contributions:18 reviews, 40 commits, 13 PRs in 3 years
Contributions summary:Jesper primarily contributed to the testing infrastructure within the Unity Graphics repository, focusing on ensuring the quality of the rendering pipeline. Their work involved creating and modifying test scenes, particularly for reflection probe and realtime GI functionality. They also disabled unstable tests, addressing specific issues and improving the overall stability of the test suite. The user's contributions directly impacted the reliability and robustness of the graphics features within the Unity engine.
graphic
mantasp/hackweek19-oidn

Jun 2019 - Jun 2019

Contributions:9 commits, 6 pushes in 1 day
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