Jesper Sørensen

Principal Developer at Abtion

Odense, Region of Southern Denmark
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Summary

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Senior
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Top School
Jesper Sørensen is a Principal Developer with 11 years of experience based in Odense, Denmark, who blends hands-on engineering with team leadership and mentorship. He has a full‑stack background across Rails, Laravel, Node.js and modern front-end frameworks, plus practical experience building HTML5 games with Phaser and custom WebGL/canvas engines. At Abtion he progressed from developer to leading a 10‑person team while owning development tools and promoting pragmatic, best‑tool-for-the-job solutions rather than language orthodoxy. His long-running curiosity—manifested in MS Paint art, theme creation, game modding and OS exploration—fuels a pragmatic creativity that surfaces in both product engineering and developer coaching. Notably, he’s contributed to the Phaser open-source game framework, fixing legacy cross-origin loading issues to improve compatibility in older browsers.
code11 years of coding experience
job9 years of employment as a software developer
bookAP degree in Multimedia Design and Communication, Communication, Web design, Interaction design, Business, B, AP degree in Multimedia Design and Communication, Communication, Web design, Interaction design, Business, B at Syddansk Erhvervsskole
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Github Skills (8)

html10
cors10
javascript10
phaser10
game-development10
game-dev10
webgl9
canvas7

Programming languages (13)

MDXC#JavaC++GoHTMLTypeScriptShell

Github contributions (5)

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phaserjs/phaser

Jan 2015 - Jan 2015

Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Role in this project:
userFront-end Developer
Contributions:5 commits, 1 PR, 1 issue in 1 day
Contributions summary:Jesper primarily focused on resolving issues related to loading resources within the Phaser game framework, specifically addressing cross-origin resource sharing (CORS) issues affecting BitmapFonts in older browsers like IE9. Their contributions involved modifying the loader component to correctly handle the loading of XML files and manage XDomainRequest for compatibility. Furthermore, the user implemented code changes, primarily focused on fixing indentation and formatting.
gamehtml5game-frameworkphaserjs2d-game
jeppester/jsorensen

May 2019 - Jan 2025

Contributions:7 PRs, 79 pushes, 20 branches in 5 years 9 months
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Jesper Sørensen - Principal Developer at Abtion