Jesse Desmarais is a software developer with 10 years of industry experience, currently contributing to Autodesk’s render engineering efforts after earlier roles on gameplay and rendering teams. A Concordia Computer Science student specializing in game development and 3D programming, he blends practical production work—from Square Enix Montreal gameplay systems to Autodesk 3ds Max internships—with long-term engineering at NOVACONCEPT. Based in New Taipei, Taiwan, Jesse brings a strong focus on real-time graphics and rendering pipelines, informed by hands-on internships and product-facing development. He is comfortable moving between research-minded graphics problems and shipping reliable code in large codebases, and often approaches problems with a game-development mindset that emphasizes performance, determinism, and player (or user) experience.
10 years of coding experience
6 years of employment as a software developer
Bachelor of Science - BS, Computer Science Computer Games, 3.28 GPA, Bachelor of Science - BS, Computer Science Computer Games, 3.28 GPA at Concordia University
Contributions:43 PRs, 56 pushes, 13 branches in 3 months
gamedevplatformergame-developmentprecisionunity
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