Jesse Hamburger is a development manager and producer with nine years in game development and credits on seven AAA titles, blending hands-on technical skills with production leadership. He has shipped across PS5, Xbox, and PC, and brings rare cross-disciplinary experience from 3D modeling and mocap to live services pipelines, tools development, and level scripting. A former startup founder, Jesse pairs entrepreneurial instincts with practical engineering—comfortable writing C# and JavaScript, building UE4/UE5 Blueprints, and automating workflows with Perforce and Git. He’s led multiplayer and presentation teams at studios including Visual Concepts and inXile, and now guides development at 31st Union from Oakland. Colleagues rely on him to bridge creative vision and technical delivery, often prototyping solutions rapidly with CAD, 3D printing, and scripting rather than deferring to external vendors.
10 years of coding experience
4 years of employment as a software developer
High School Diploma, High School Diploma at Lick-Wilmerding High School
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