Jesse Hitch is a Senior Reliability Engineer based in Amsterdam with over a decade of hands-on experience making cloud-native platforms resilient, particularly around Kubernetes, CI/CD and Linux. He currently builds reliable online game services using open source tooling and runs Open Engineering to help teams adopt Kubernetes, containerization, and production-ready CI/CD. His background spans startups and large organizations where he’s automated infrastructure with Terraform, Python, and self-hosted CI runners, and improved build pipelines for complex projects like Unity game builds. Jesse combines systems-level troubleshooting with developer-focused automation—he’s comfortable digging into C# game build failures one week and designing IaC modules the next. He’s known for pragmatic, open-source-minded solutions and for translating operational complexity into repeatable developer workflows.Outside of work he embraces tooling nerdiness (Neovim, FOSS) and jokes he’s “an expert in being mediocre at all sorts of things,” signalling broad curiosity and practical humility.
11 years of coding experience
9 years of employment as a software developer
High School Diploma, General Education, High School Diploma, General Education at Keller High School
Basic resume site written with Python with Flask, Bootstrap, and a YAML config file.
Contributions:1 release, 5 reviews, 199 commits in 7 years 2 months
bootstrapflaskpythonyamlbootstrap5
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.