Jesse Johnson

Founder & Principal Engineer at Stealth Startup

Seattle, Washington, United States
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Summary

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Rockstar
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Jesse Johnson is a founder and principal engineer with 13 years of experience building ML infrastructure, distributed systems, and high-performance computing platforms. He led end-to-end technical development of an AI-powered, privacy-first project management startup from concept to acquisition and previously architected Alexa ML infrastructure at Amazon. His background spans GPU-accelerated molecular simulation research, procedural 3D content generation, and low-level graphics work—evidenced by OpenGL-focused contributions to a scene-oriented 3D engine. Comfortable across C++, Python, and cloud-native stacks, he bridges research-grade HPC practices with production ML system design. Based in Seattle, he combines PhD-level computational biology expertise with practical product delivery and a knack for shipping complex, performance-sensitive systems. An unusual strength is translating deep scientific computing techniques into scalable, privacy-preserving AI products.
code13 years of coding experience
job11 years of employment as a software developer
bookBachelor of Science (B.S.), Physics, Mathematics, Computational Biology, Bachelor of Science (B.S.), Physics, Mathematics, Computational Biology at Florida State University
bookDoctor of Philosophy (Ph.D.), Computational Biology and Molecular Biophysics, Doctor of Philosophy (Ph.D.), Computational Biology and Molecular Biophysics at Rutgers University
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Stackoverflow

Stats
2,221reputation
209kreached
9answers
5questions
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Github Skills (15)

rendering10
c-language10
glsl10
shader10
cprogramming-language10
opengl10
compute-shader10
render10
batchfile9
elisp6
shell6
gitbash6
bash6
emacs6
cg6

Programming languages (23)

C#MDXJavaC++CRustTeXGo

Github contributions (5)

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OGRECave/ogre

Jun 2013 - Dec 2013

high-performance rendering backend (C++, Python, C#, Java)
Role in this project:
userBack-end Developer
Contributions:174 commits, 1 comment in 5 months
Contributions summary:Jesse primarily worked on adding and modifying functionality within the rendering engine. The commits focused on enhancing the GL3+ rendering system by incorporating features like texture buffers, image load/store capabilities, and compute shaders. They also made improvements to the shader code and fixed problems in the rendering code, indicating a strong focus on OpenGL-related back-end development.
backendcppcsharpjavapython
holocronweaver/org

Apr 2018 - May 2025

Contributions:3 pushes, 3 branches, 1 tag in 7 years 2 months
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