Official DirectX headers available under an open source license
Role in this project:
Back-end Developer Contributions:21 releases, 101 reviews, 71 commits in 2 years 2 months
Contributions summary:Jesse made several contributions to the DirectX header files repository. These contributions involved updating and correcting definitions, such as the LUID definition in winadapter.h, and adding missing header files like d3d12compatibility.h, D3DCommon.idl, and others. The user's work focused on ensuring the accuracy and completeness of the DirectX header files, primarily for DirectX 12. This also included adding new GUIDS and updating d3dx12.h and the project in general to match the DirectX Agility SDK.
directxmicrosoftdirectx12d3d12wsl
Capture and analyze the high-level performance characteristics of graphics applications on Windows.
Role in this project:
Back-end Developer Contributions:24 reviews, 62 commits, 20 PRs in 5 years 6 months
Contributions summary:Jesse contributed to the `gametechdev/presentmon` repository, a tool for capturing and analyzing graphics application performance on Windows. Their work focused on adding metrics for capturing the time spent in the Present() API to calculate CPU time, which required modifications to both the core `PresentMon.cpp` and `PresentMonEtw.cpp` files. They also added infrastructure for fullscreen presents, and improved the accuracy of frame time and CPU time calculations.
graphicwindows