Jesse Olmer is a seasoned multiplayer systems architect and engineering leader with 11 years of experience building scalable game services, transport layers, and matchmaking for AAA titles and engines. He led large cross-functional teams at Unity to deliver full-stack multiplayer products—including a cross-platform UDP transport, netcode, and dedicated server runtime—and later guided incubation studios through technical roadmaps and production-ready prototypes. Jesse bridges low-level C++ game systems and higher-level C# tooling, with hands-on work spanning differential serialization, server-authoritative networking, and live service operations. He has deep cloud and NoSQL experience (Azure, GCP, DocDb) and a track record of improving CI/CD and test infrastructure for open-source Unity netcode projects. Known for setting technical direction while remaining a frequent code contributor, he blends product-minded leadership with the practicality of a veteran engineer. Based in the Greater Seattle Area, he also brings uncommon breadth across game engines, middleware evaluation, and multiplayer anti-cheat and stability engineering.
11 years of coding experience
23 years of employment as a software developer
BS, Computer Science, BS, Computer Science at DigiPen Institute of Technology
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Role in this project:
DevOps Engineer & Software Engineer (Focus on Unity/Netcode)
Contributions:2 releases, 229 reviews, 74 commits in 1 year 11 months
Contributions summary:Jesse primarily focused on improving the Continuous Integration (CI) process, updating CI templates to support multi-package repositories and adding test projects. They removed unsupported UNET Relay behavior, indicating responsibility for transport-related code. The user also worked on test projects, addressing standalone mode support and test log verification, which further implies a role in build and testing processes for the Netcode for GameObjects project. Additional changes involved code generation and dependency updates.
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