Jesse Ozog

Sr. Staff Software Engineer, 3D Unity Graphics at LG Electronics North America

San Francisco Bay Area United States
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Summary

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Senior
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Top School
Jesse Ozog is a senior staff software engineer specializing in 3D Unity graphics with over a decade of experience building games, simulations, AR/VR experiences, and visualization tooling. Based in the San Francisco Bay Area, he leads graphics and interactive projects at LG Electronics while running SmashRiot, an interactive media studio that ships experimental systems like GPU path tracing, procedural planets, and networked virtual event spaces. He combines hands‑on expertise in Unity, C#, shaders, compute kernels and networking with product leadership—having delivered commercial titles, SDKs, and seven issued patents across media and imaging. Jesse is also an active mentor and STEM outreach advocate, routinely guiding interns and students from high school through college. What sets him apart is a persistent focus on pushing real‑time rendering limits (compute shader path tracing, procedural content) while keeping projects production-ready for diverse platforms.
code13 years of coding experience
job23 years of employment as a software developer
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at University of South Florida
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Github Skills (11)

normal10
react7
unity3d7
analytics5
steamvr5
bsdiff3
rsync3
terraform3
infrastructure3
command-line2
game-development2

Programming languages (4)

C#GoSaltStackPython

Github contributions (5)

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smashriot/ShaderTest

Aug 2013 - Jul 2014

Contributions:4 commits in 11 months
smashriot/SRNormalLightingSI

Mar 2015 - Mar 2015

Contributions:2 commits, 1 push, 1 branch in 1 day
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