Summary
Jesse Roffel is a gameplay programmer based in Malmö with 11 years of experience building interactive systems across AA and indie projects. Currently at Massive Entertainment working on Avatar: Frontiers of Pandora, he progressed from junior roles into core gameplay development, shipping features in a large-team AAA environment. His background includes C++ gameplay work on Age of Wonders 4, engine tooling, Noesis GUI integration, and Unity VR prototypes that leveraged speech tech—showing comfort across engines and UI pipelines. Jesse tinkers with personal projects on GitHub, reflecting a hands-on, experimental mindset that complements his production experience.
10 years of coding experience
3 years of employment as a software developer
MBO (post-secondary vocational education), Gamedevelopment, MBO (post-secondary vocational education), Gamedevelopment at ROC A12 EDE
Bachelor of Applied Science - BASc, Computer Games and Programming Skills, Bachelor of Applied Science - BASc, Computer Games and Programming Skills at Breda University of Applied Sciences
English, Dutch, Finnish