Jesse Snyder is an experienced game design leader with over 15 years shaping flagship FPS campaigns and live experiences, currently serving as Associate Design Director at Blizzard Entertainment. He created Call of Duty's seminal Zombies mode and later led campaign and gameplay teams on multiple Call of Duty and Halo titles, delivering shipped work across AAA studios. As a studio builder and inventor, he founded a new studio and launched the geolocation mobile live game MythWalker, earning multiple patents and assembling a 50+ team while owning GDD, marketing, and KPIs. Jesse blends deep hands-on design (level scripting, AI, systems) with executive-facing pitching and cross-discipline leadership, from prototype to production. He’s as comfortable in engine scripting and video editing as he is doing community-facing PR and live demos at major events. Based in San Diego with formal training in computer science and teaching, he pairs technical craft with a talent for mentoring and process design.
12 years of coding experience
15 years of employment as a software developer
Masters, Teaching, Masters, Teaching at Pacific University
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