Jesse Thompson is a Technical Director of Anatomical Imaging with 12 years of experience blending real-time 3D, digital modeling, motion capture, and photogrammetry to create interactive medical teaching tools. Based in Honolulu, he leads development of immersive anatomy and dissection media for desktop and mobile at the University of Hawaii John A. Burns School of Medicine while bringing entrepreneurial experience as a former CEO and COO of a cloud-based medical imaging startup. His background spans game-quality asset pipelines, motion-capture performance, and high-to-low poly workflows—skills he leverages to make complex anatomical data visually accessible and pedagogically effective. Comfortable with both art and systems, he has repeatedly translated game-engine techniques into medical education products and workshops. A detail that sets him apart is his history of live Vicon motion-capture direction for performances, demonstrating an ability to operationalize real-time biomotion under pressure.
12 years of coding experience
8 years of employment as a software developer
Fine Arts, Fine Arts, Digital Media, Video Game Design,, Fine Arts, Fine Arts, Digital Media, Video Game Design, at Western Michigan University
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Jesse Thompson - Technical Director Of Anatomical Imaging