Summary
Jesse Wallace is a Systems Architect with 11 years of experience designing scalable, interactive platforms that blend game-grade frontends with cyber-forensics and AI-driven tooling. Based in Mountain View, he has built production-ready multi-game architectures, procedural content pipelines, and semantic/RAG systems while shipping 30+ production systems for rapid game development and real-time analytics. His background spans freelance hits (over 2 billion plays across casual titles) to enterprise visualization at SentinelOne and cloud forensics at Spyderbat, bringing a rare mix of game engine craftsmanship and security simulation expertise. Jesse excels at automating asset generation—audio sprites, texture atlases, animation pipelines—and integrating generative AI into production workflows to accelerate time-to-market. Notably, he pairs hands-on TypeScript/Solid.js/Pixi.js engineering with product-driven delivery, having moved multiple titles from prototype to market.
11 years of coding experience
15 years of employment as a software developer
Bachelor of Science, Industrial Technology: Product Design and Manufacturing, Bachelor of Science, Industrial Technology: Product Design and Manufacturing at San Francisco State University
Industrial Design - Mechanical Engineering and Mechatronics, Industrial Design - Mechanical Engineering and Mechatronics at Brunel University of London
Multimedia, Multimedia at Cal State Hayward University
English, Spanish, Japanese