Jesus De Santos is a seasoned CTO and co-founder with 13+ years leading the architecture and development of NoesisGUI, a lightweight cross-platform C++/.NET UI library used by AAA game studios and major corporations. He brings deep low-level graphics expertise across D3D9/11/12, OpenGL/ES, Metal, Vulkan and WebGL, and has designed vector graphics modules and renderers for consoles, mobile, desktop and web. His career traces back to demoscene roots and assembly-level optimizations, informing a pragmatic craftsmanship approach to performant real-time systems and UI integration. An active maintainer of Noesis tutorials, he blends hands-on front-end XAML and data-binding work with strategic customer-facing roles in global markets. Based in Madrid, he pairs entrepreneurial leadership with a hacker’s attention to low-level detail, often solving platform-specific graphics challenges others avoid.
13 years of coding experience
11 years of employment as a software developer
Superior Computer Engineer Ingeniería informática, Superior Computer Engineer Ingeniería informática at Universidad Complutense de Madrid
Contributions:1 release, 76 commits, 64 pushes in 8 years 2 months
Contributions summary:Jesus's commits primarily focus on integrating NoesisGUI with different DirectX versions (9, 11) and OpenGL, showcasing a strong emphasis on UI and graphics integration. They implemented a window resizing feature in the D3D11 sample. Additionally, the user extended NoesisGUI tutorials with data binding, commands and application prototyping, demonstrating proficiency in UI development and XAML.
Contributions:17 commits, 1 PR, 12 pushes in 2 years 10 months
renderxamlanimationafter-effectsbodymovin
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Jesus De Santos - Chief Technology Officer at Noesis Technologies