Jesus Imery

Gameplay Programmer at QUANTIC DREAM

Montreal, Quebec, Canada
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Summary

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Senior
🎓
Top School
Jesus Imery is a gameplay and physics programmer with 12 years of experience, currently working on engine and physics simulation at Quantic Dream and Ubisoft Montréal (notably on Rainbow Six Siege). He trained in software engineering with a games focus at Concordia after an initial (and humorously mischosen) civil engineering degree, giving him a pragmatic engineering mindset paired with game-focused software skills. His day-to-day work centers on simulation, destruction, and performance-sensitive systems inside AAA engines, and he describes himself as a fledgling physics programmer who keeps learning through hands-on engine development. Based in Montreal, he brings production experience across large studio pipelines and a history of technical internships and teaching that sharpen communication and mentoring. His student projects are available publicly, reflecting a habit of documenting experiments and prototypes beyond siloed studio code.
code12 years of coding experience
job1 year of employment as a software developer
bookBachelor of Engineering (B.Eng.), Software Engineering, Bachelor of Engineering (B.Eng.), Software Engineering at Concordia University
bookBachelor of Engineering (B.Eng.), Civil Engineering, Bachelor of Engineering (B.Eng.), Civil Engineering at Universidad Católica Andrés Bello
languagesEnglish, Spanish, French
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Github Skills (6)

floating3
kotlin2
bubble2
android2
sticky2
android-library2

Programming languages (3)

C#JavaJavaScript

Github contributions (5)

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Yisas/COMP376SpaceAssignment

Oct 2016 - Sep 2018

Contributions:1 release, 4 pushes, 1 tag in 1 year 11 months
Yisas/Viaje

Jan 2017 - Sep 2018

Contributions:1 release, 77 pushes, 7 branches in 1 year 8 months
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Jesus Imery - Gameplay Programmer at QUANTIC DREAM