Summary
Jesus Imery is a gameplay and physics programmer with 12 years of experience, currently working on engine and physics simulation at Quantic Dream and Ubisoft Montréal (notably on Rainbow Six Siege). He trained in software engineering with a games focus at Concordia after an initial (and humorously mischosen) civil engineering degree, giving him a pragmatic engineering mindset paired with game-focused software skills. His day-to-day work centers on simulation, destruction, and performance-sensitive systems inside AAA engines, and he describes himself as a fledgling physics programmer who keeps learning through hands-on engine development. Based in Montreal, he brings production experience across large studio pipelines and a history of technical internships and teaching that sharpen communication and mentoring. His student projects are available publicly, reflecting a habit of documenting experiments and prototypes beyond siloed studio code.
12 years of coding experience
1 year of employment as a software developer
Bachelor of Engineering (B.Eng.), Software Engineering, Bachelor of Engineering (B.Eng.), Software Engineering at Concordia University
Bachelor of Engineering (B.Eng.), Civil Engineering, Bachelor of Engineering (B.Eng.), Civil Engineering at Universidad Católica Andrés Bello
English, Spanish, French